During my last year in my Master's in Games Enterprise, we had a project called End Game. Which is the final project, we got to pick whatever we wanted to make. I joined a team, we decided to make a game called Campscapade, where the player plays as an anti-social fox who wants to get out of Summer Camp.
I was in charge of character design, 2D animation, some 2D art aspects, and 3D character art. For 2D animation, I was tasked with making the introduction cutscene. Knowing the time we had and how many other aspects I needed to work on, I went with a simple style - as though a child was drawing it. It was time affective, and a fun POV of Rusty (the fox) drawing. I sketched up some quick designs for how the characters would look simplified, and sketched out a storyboard in an old sketchbook - which was then approved by my team.
These animations are frame-by-frame to keep the sketching affect feeling authentic. This was done in Procreate with the animation tool to help me keep track of what I had drawn - I drew one line, next frame, another line, next frame, and so on and so forth.
This was the final version of the Campscapade introduction cutscene
These were tests I did of the animation process and different styles I tried, I wanted it to look fun but be simple to do